Elemental Magic - Prepare To Cast Your Own First Spell
The aspects many worldbuilders picked, though, didn't feel natural enough, and this led to problems for many of them.
Let's discuss what an elemental system needs to draw viewers in and maintain plausibility.
For our purposes, an elemental magic system divides what magic can do into different categories.
These groups don't always include conventional elements like air and water.
COPYRIGHT_JN: Published on https://joynumber.com/elemental-magic/ by Michele Sievert on 2022-08-26T15:00:41.384Z
Each component has a color that it typically takes on.
Since these are just suggestions for common colors, the saturation and hue may not always be the same.
Outliers are possible, such as blue fire magic.
More about this is covered in Personal Magic Alignment.
Water magic tends to be blue, whereas fire magic is typically orange or red.
In general, people's perceptions of the common colors for elemental magic are usually accurate.
Lightning, which is often blue, is the only exception to the magical spectrum's ROYGBIV pattern.
The sections for each element will list the typical colors for each sort of elemental power.
An individual's inherent mana and magic color may differ depending on their species' natural alignment (for example, weres and darkness).
This color, which is associated with the soul itself, is permanent once chosen.
Even if a person learns fire or light magic, their magic will always be the same color, if it is light blue.
Elemental magic is magic that comes from the four natural elements: earth, air, fire, and water.
The one ingredient that is most closely connected to the spell's objective will often be used in all spells.
It is always advisable for beginners in Wicca to begin with elemental magic.
This custom's simplicity is part of what makes it so lovely.
For the most part, basic supplies like bowls of water, stones, candles, and so on are all that are needed to perform elemental magic.
It is therefore ideal for learning the basics of magic.
The basis of all elemental magic is energy.
The spell itself is what matters most, not the words or deeds that go with it.
It could shock some readers to learn this.
The spell's actions and words solely help to direct your attention to the relevant energy.
New practitioners sometimes lament that despite doing all the spell's instructions, they still experienced failure.
A spell won't work unless you perform the steps it doesn't specify.
It may sound irritating to say this.
If the spell doesn't specify what it is, how can you even know what it is?
Your body has a lot of energy reserves.
Consider how rapidly you may go from being tired to being alert when a frightening figure appears around the corner.
You'll learn how to transmit and access this energy when performing elemental magic.
When a spell tells you to rub a rune into the ground, this action is meant to help you transfer your energy.
In addition, each element already has energy.
Below, we'll go through each of these.
Absoluteness Component in terms of learning complexity, light is right up there with darkness as one of the top elements.
Dragons or fair folk and their offspring make up the majority of creatures with a light alignment.
Although all elements are technically neutral, the element has a better reputation among magical and non-magical creatures; it is associated with purity and all that is good.
Because of this difficulty in learning and the culture of the beings who use it, most of light's skills are kept secret.
Rich oranges and yellows are the colors that are most frequently associated with light.
Along with light, one of the main elements that are most challenging to understand is darkness.
The majority of the creatures associated with Darkness are Demons, or Fair Folk, and their offspring.
Even though all elements are neutral, the element has a negative reputation among magical and non-magical beings since it is thought to be malevolent.
Darkness is an element that is hard to master, and because of this and the culture of the beings that practice it, most of its practices are kept secret.
Dark purples and blues are frequently used as color metaphors for darkness.
At the feminine end of the energy, spectrum is earth energy.
Mother Earth and the Goddess come to mind.
It's connected to the North.
Its symbol is the pentagram, which is represented by the tarot's pentacles suit.
It goes well with shades of dark green and other "earthy" hues.
As a result, onyx and aventurine are popular gems for use in earth rituals.
Earth magic frequently contains salt.
The ideal season for Earth magic is winter.
Earth magic frequently has to do with fortune and success.
At the masculine end of the energy, the spectrum is air energy.
It's connected to the East.
Wands are a sign of air, and the wands/staffs suit of the tarot is related to the element of air.
Yellow is the color of air, and springtime is the ideal time for air magic.
A useful gem for air spells is citrine.
Air magic frequently includes incense and smudging sticks.
Air spells frequently deal with healing and cleansing.
The element connected with the Godhead part of the divine is fire, which is on the more masculine end of the spectrum.
It is connected to both summer and the South.
Fire is frequently represented by daggers and athames, and the sword suit of the tarot represents it.
Candles are the most common fire magic item, but there are also many more kinds of burning rituals and spells.
Gold and red make up the fire.
As a result, rubies, bloodstones, tiger's eye, and red jasper are all suitable jewels for fire magic.
Common herbs include cinnamon and allspice.
Love, passion, inventiveness, power, and strength are frequently components of fire magic.
Enchantment of the water element.
The feminine end of the spectrum is represented by water.
It faces west and is colored blue and green.
Common tools and symbols for the element include bowls, chalices, and cauldrons.
It belongs to the tarot's cup suit.
Water is the primary component of water magic, and autumn is when the spells are most effective.
Aloe and water lilies are typical plants or herbs.
The gemstones for the water element include aquamarine, opal, and amethyst.
Choose how you want your magic categories to function first.
This affects how your system feels and how cautious you should be while picking categories.
The most popular choice for elemental systems, states that there are only a certain number of elements-typically less than a dozen-and that each individual who uses magic employs one or more of the listed elements.
Elements are shown as being essential to magic and as a component of the cosmos' natural order.
They have a magical quality as a result, which many fantasy authors enjoy.
The drawback is that carefully selected organized elements must feel like natural rules rather than the worldbuilder's haphazard selections.
The audience's immersion will be broken by elements that don't feel natural, ruining the otherwise magical experience.
Giving up any pretense of order is the simpler course of action.
Make your elements feel random rather than employing a well-managed list.
There are so many new components that nobody is certain of the actual number.
The majority of individuals may use fire or water, but this particular person was only known to be capable of using mayonnaise.
The absence of air continues to be a mystery to people.
Some elements, like ice and water, overlap; some are extraordinarily powerful, and some are almost worthless.
Chaos has the appearance of a scientific phenomenon with no supernatural explanation.
It will seem like a superpower system if your mages have innate abilities connected to one or more chaotic elements.
The distinction is that, whereas in superpower systems it is assumed that each person has a unique power, a chaotic elemental system enables repetition in powers.
Chaos in the component list may save worldbuilders from stress, yet organized elements may seem more mystical.
On the other hand, they're fantastic for developing absurd and funny powers.
This alternative can have a magical air while avoiding the complexity of organized pieces, but it won't work in all situations or with all themes.
Your components may originate from a particular magic source in your realm rather than from mystical rules or natural happenings.
You may then use the origin of magic to explain why certain components aren't evenly distributed.
But the reader should be able to figure out quickly and easily how each piece fits with its source.
For instance, you might create a pantheon for your world and associate a certain element with each deity.
Perhaps the lord of the underworld bestows death magic on some, but none of the gods choose to bestow life magic.
Perhaps there are many kinds of ley lines in the ground, and certain ley lines are more prevalent than others, so more magic is produced as a result.
Just be careful not to give the impression that your magic sources can be used in place of ordered elements, or the ordering element restrictions will kick in.
Last but not least, if you don't make different layers of things on purpose, they should all have the same amount of detail.
You have difficulty since quartz is often regarded as a component of earth.
If one element is earth and the other is quartz, it is a problem.
As ice is more specialized than the other elements, a combination of air, earth, fire, and ice will seem weird.
In many circumstances, a more broad element will offer mages greater power, so this will also help you regulate the amount of strength of your mages.
It is typical to assume components in ordered systems are equal in strength.
If you do want multiple power levels, you may create subcategories to achieve this.
People who are tuned into the entire fire element may be able to employ all three, but some people may only be able to operate with electricity, light, or heat.
ELEMENTAL MAGIC FOR BEGINNERS
The five powers are Earth, Air, Water, Fire, and Spirit in the wheel of time.
The most potent element is fire. Before the blazing flames, nothing can exist. Fire is the symbol of the beginning and the end, the light source, and the soul.
We have created eight magic elements to accomplish this. Air, fire, water, earth, darkness, light, metal, and nature each stand for distinct qualities, unique threads of reality, and their own philosophical notions.
The vast majority of all magic can be divided into seven "Elemental" categories, which indicate their differing realm of influence. These seven elements are Nature, Water, Fire, Earth, Light, Darkness, and Spirit.
Non-elemental, often known as Unaspected, is used to describe specializations and magic capabilities like Flare and Ultima that do not belong to an elemental family like Fire or Blizzard.
Now that you are aware of everything, you may start using elemental magic.
See my articles on each of the aspects for further details.
Once you've discovered the most potent magic you can do, note what works and what doesn't.